Unreal Engine

Game Development

Highway Run – Endless Road Game (Unreal Engine Prototype)



Fast-paced mobile game where players dodge traffic, survive longer, and use special abilities to escape danger.

I designed and developed the entire game from the ground up, including gameplay, visuals, and backend integration.

  • Built the endless road system where passed sections seamlessly recycle ahead
  • Programmed car distribution logic to always leave gaps for skill-based dodging
  • Created unique abilities: Slow Motion, Shock Wave, and Shield
  • Integrated a real-time Top 10 leaderboard via server connectivity
  • Developed core logic in Blueprints and C++, balancing flexibility and performance
  • Designed and textured the environment using Houdini and Substance Painter
  • Implemented MetaSounds for dynamic, responsive audio
  • Optimized and tested on iOS devices for mobile playability
Tools & Tech

Unreal Engine 5 · C++ · Blueprints · Houdini · Substance Painter · MetaSounds · iOS




Advanced Character Movement System (C++ in Unreal Engine)



A custom movement system demonstrating parkour and tactical gameplay mechanics, fully coded in C++.

I designed and implemented a complete third-person movement system with advanced traversal and combat features:

  • Wall Cover System – snap to walls and move along them for tactical positioning.
  • Wall Running – fluid parkour-style wall traversal.
  • Ledge Detection & Grab – detect ledges dynamically and attach smoothly.
  • Ledge Climb – climb up ledges with natural transitions.
  • Enemy Vision System – ability to see enemies through walls for stealth/awareness gameplay.
  • Fully programmed in C++ for performance, precision, and full control over mechanics.










City Explorer AR – iOS Location-Based Game



Augmented reality game where players explore their city to collect virtual images, inspired by location-based games like Pokémon Go.

I developed the full project for a client, handling gameplay, AR integration, and backend features:

  • City Map & GPS Integration – players’ locations displayed on a map with marked collection points
  • AR Collection Mechanics – camera mode activates when reaching locations to collect images distributed across the city. (Video demo simulates movement for presentation purposes)
  • Timed Events – game has defined starting and ending dates for events
  • Leaderboard Support – players can compete and track scores in real time
  • Gallery System – players can view collected images within the app
  • Designed and processed map assets and logo in Photoshop for a polished look
  • Fully built and optimized for iOS devices
Tools & Tech

Unreal Engine 5 · C++ · ARKit · GPS Integration · Photoshop · iOS




Custom Vehicle Suspension System



Technical demonstration of a ray-traced vehicle suspension system with force balancing and realistic physics

I designed and implemented a fully programmable suspension system, exploring advanced vehicle mechanics:

  • Ray-Traced Suspension – detects terrain and calculates forces per wheel dynamically
  • Force Balancing – distributes weight and compensates for uneven surfaces to maintain stability
  • Spring & Damping Simulation – realistic stiffening and shock absorption for each wheel.
  • Experimental Physics – serves as a foundation for advanced vehicle mechanics and gameplay.