About Me
My name is MJ Alajmi, and I’m a Technical Artist and Developer with over 10 years of experience across feature animation and real-time game development. I specialize in creating efficient tools and workflows that empower artists and streamline production. My background includes leading lighting and compositing teams, developing procedural systems in Houdini, building AR experiences in Unreal Engine, and scripting custom tools in Python, C++, and PyQt for software like Maya, Nuke, and Katana. Throughout my career, I’ve worked with studios such as MPC, Atomic Cartoons, ICON Creative Studio, and others—helping bridge the gap between art and engineering. I’m passionate about solving complex production challenges, optimizing pipelines, and delivering high-quality visual results through smart, scalable solutions.
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Skills
Skills
Email Me
malajmi650@gmail.com