About Me

My name is MJ Alajmi, and I’m a Technical Artist and Developer with over 10 years of experience across feature animation and real-time game development. I specialize in creating efficient tools and workflows that empower artists and streamline production. My background includes leading lighting and compositing teams, developing procedural systems in Houdini, building AR experiences in Unreal Engine, and scripting custom tools in Python, C++, and PyQt for software like Maya, Nuke, and Katana. Throughout my career, I’ve worked with studios such as MPC, Atomic Cartoons, ICON Creative Studio, and others—helping bridge the gap between art and engineering. I’m passionate about solving complex production challenges, optimizing pipelines, and delivering high-quality visual results through smart, scalable solutions.

Resume
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Skills

Technical Skills
Houdini VEX 95%
Houdini Python API 85%
Maya Python API 90%
Maya C++ API 70%
PyQt 95%
Nuke Python API 95%
Nuke Blink Script 65%
Katana Python API 80%
Unreal C++ 85%
Unity C# 75%
Git 80%




Skills

DCC Skills
Maya 90%
Nuke 95%
Katana 85%
ZBrush 90%
Unreal Blueprint 95%
Unity 85%
Houdini SOPs 95%
Houdini LOPs 85%
Houdini DOPs 80%
Houdini TOPs 85%
Substance Design 90%
Substance Painter 90%

Email Me

malajmi650@gmail.com

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